Un-Player-Character-Like Behavior
The Black Pit isn't actually a pit, it's more of a tunnel. The Mangaboos wall our heroes into it with glass boulders, so Dorothy, Zeb, Jim, Eureka and the Wizard follow the tunnel to see where it leads. They go up for a long way and finally emerge in a "delightful valley" with a blue sky, green grass, and neat little farms and orchards.
When I read this part as a youngster, I remember thinking that the player-characters, I mean heroes, had emerged onto the Earth's surface again, but upon rereading it I find that's not the case. The "valley" is still a cavern, since there's no Sun or Moon, just indirect lighting that looks like daylight. Try not to think of this too much.
They see no people or animals -- although they hear birds singing. The mystery is solved when the Wizard's miniature performing pigs (known, inevitably, as the Nine Tiny Piglets) devour a strange fruit and vanish from sight. They're invisible, and so are all the inhabitants of this cavern, known as the Valley of Voe.
The invisibility-potion fruit is called dama-fruit, and it makes everyone who eats it invisible. Including the many ferocious bears which inhabit the valley. The invisible bears are ferocious because all their prey animals are also invisible, which means that Jim the cart-horse is like a walking McDonalds' sign for the bears.
For some reason Dorothy et al are extremely reluctant to eat any of the dama-fruit. Even the prospect of being stalked by invisible bears isn't enough to get them to try it. I wonder if Baum's original idea was for one or more of the party to eat the fruit and become invisible, but then for some reason he changed his mind. Perhaps having an invisible team member would make it difficult for him to come up with real challenges for them.
The only way out of the Valley of Voe is through another tunnel, but the Voeians (Voeites? Voelings?) never use it because it leads to the land of the Gargoyles, who are terribly dangerous. As one of the invisible people explains to Dorothy: "Our greatest Champion, Overman-Anu, once climbed the spiral stairway and fought nine days with the Gargoyles before he could escape them and come back; but he could never be induced to describe the dreadful creatures, and soon afterward a bear caught him and ate him up."
"The wanderers were rather discouraged by this gloomy report," Baum says drily. But Dorothy's lunatic optimism and self-confidence can't be dampened for long. She reasons that no Gargoyles could possibly be worse than the Wicked Witch or the Nome King, so she's ready to tackle them -- with Zeb and the Wizard to do the fighting. Amazingly, the others agree with this suggestion.
So off they go. A helpful invisible passer-by shows them a magic plant which allows Jim and the buggy to walk on water, which will let them avoid the bears by traveling on the surface of a convenient river. They barely make it to the water in time, and the Wizard has to stab an invisible bear with his sword to get away.
How does the magical leaf let our heroes walk on water? The best explanation is that it locally changes the surface tension of water, so that it can support the weight of a horse and buggy. There are creatures which do walk on water, even without magic leaves. Insects and spiders are the most familiar, but there's even a species of basilisk lizard which can manage the trick. Naturally, it's known as the "Jesus lizard."
While small, lightweight organisms like insects can support themselves on surface tension alone, the Jesus lizard is actually slapping the water like a judo fighter using a hand-slap to break the force of a fall, balancing the downward force of its feet against its weight.
For a creature to actually walk and stand on water, it needs a "Jesus number" greater than 1. The "Jesus number" is a term coined by biomechanics guru Steve Vogel, and it's the dimensionless ratio between the surface tension of water times the perimeter length of the creature's feet, and the force of gravity on the creature. If the creature's density times length squared times 10 meters per second squared is less than the surface tension, it can stroll around on the water quite easily.
Now since the leaves don't seem to make the buggy or Jim less dense, we must assume the surface tension changes instead. And since surface tension is the result of the electromagnetic force, that means those leaves are capable of altering one of the fundamental forces of the universe! Pretty potent stuff! Since dama-fruit can alter the refractive index of any creature which eats them, and that's also an electromagnetic effect, evidently the native flora of the Valley of Voe have evolved some means of manipulating electromagnetic fields. The applications are endless!
And yet . . . even Dorothy doesn't think to bring some of the leaves, or the dama-fruit, along with them. It would be mighty useful to be able to walk on water or turn invisible, but once they deal with the immediate danger, both she and the Wizard forget all about these miraculous plants.
This is an example of what is sometimes called the "Star Trek effect" -- a tendency in serial fiction for the writers to come up with some deus ex machina which resolves the plot of the current episode, but which then gets forgotten completely in future episodes, even when there's a similar problem. On the old Star Trek series, examples included the contaminated water which makes you super-fast, the hormone injections which give you telekinesis, the time-warp technique which should let the heroes undo any event they don't like, and some others I'm too lazy to look up.
Of course, if the writers don't conveniently forget the amazing powers they made up at the last minute, then the heroes suffer from "power creep" as they gain new abilities every time they have to overcome a menace. That was how Superman went from being basically a really strong, tough, fast guy to being someone who could push planets around and freeze oceans by blowing on them.
Anyway: ignoring the potentially world-shaking powers of the plants they've seen, our heroes arrive at the stairway leading out of the Valley of Voe, and begin the long climb up. We'll meet them at the top next time.
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