Well, all right, I didn't make semi-regular reports on Corsair. Unless one simply posts "I wrote more stuff today" there isn't that much one can say if things are going well. And if things are going badly, it seems even more pointless to post "I didn't write more stuff today."
I've been managing between 500 and 1,000 words per day (that's per working day; there have been an annoying number of non-working days). That's about par for the course for me. I can write roleplaying games twice as fast as fiction; I'm not sure why. Apparently simple expository prose doesn't take as much mental effort as coming up with good dialog and action.
I'm approaching the halfway point in Corsair, and that means a major shift in pacing. The first half covers about a year. My two main characters -- David, the space pirate, and Elizabeth, the Air Force officer trying to stop him -- have moved around, started new relationships, taken on new jobs, and so forth. All that changes when David's space pirate probe takes off.
Once that happens I'm on a timetable, dictated by orbital mechanics. From the moment it takes off, the novel will cover about 200 hours. In that time I've got reversal, betrayal, escape, alliance, and a climactic battle in outer space.
What this means is lots more caffeine from here on out.
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