Most of what I've been writing lately has been fiction — The Godel Operation, some short stories in the Billion Worlds setting, and the followup novel (still in progress). But I call myself a "writer and game designer" for a reason: I haven't given up on writing game stuff. Recently I decided to take the plunge and try releasing some short self-published roleplaying products. The first of what I hope to be a long series is finally available.
Planetary Events is a supplement for any and all spacefaring science fiction roleplaying games, designed to help add some depth and realism to your star-spanning campaign. Too often planets in a space RPG are like rooms in a dungeon: you show up, do some stuff, and leave. When you come back, nothing much has changed. Planetary Events gives gamemasters a quick way to come up with events that change the situation on a world. Some are relatively small-scale, others can have effects which ripple through the entire campaign universe. It's "system-agnostic," which means it isn't tied to any one particular set of game rules. You can use it for Traveller (all editions), Starfinder, Star HERO, Stars Without Number, or whatever game you like.
I've put it up for sale at both DriveThruRPG and Itch.io, as a "pay what you want" product.
There will be other products in the future — although given my own broad interests and short attention span, you can assume the subject matter will vary widely.
Comments