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05/09/2022

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MadRocketSci

You may find this project interesting: For the past month, I've been learning how to write compute shaders for OpenGL, to do parallel processing on the GPU.

I recently finished this: a noneuclidean raytracer that simulates a Riemannian wormhole.

https://store.steampowered.com/app/1976310/Riemanns_Lens/

Any new books in the works? I've enjoyed most of your novels.

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